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Thank you so much feendrache for this plugin it saved me a LOT of time !

i'm glad it helps :)

On your github you said it was working for Godot 4.2.1, has any of you guys tried it for 4.3 ?

I use it in 4.3

If you got any problems, please tell me

okay ty !

Hi, many thanks for this, it saved me a lot of time!

I just have a quick question. Is there a reason you recommend to set visibility of sprites through code, rather than animation? It seems like no matter how I set them via code, there is a "flicker" on the first frame and other visual bugs. I have animated the visibility in the AnimationPlayer and it seems fine. Am I missing something?

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Doin this via animations prevents you from bein able to do it anywhere in code. So if for any reason you need a layer do be visible but the animation handles it on top you won't be able to set or unset it.

Example: Shadow with sitting... in my game i hide the shadow when sitting on a bench... won't be able to do that if the animations would handle the visibilty

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Hello, How to installing it in Godot.

I'm inexperienced.

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There is an installation guide:

https://github.com/feendrache/Godot4_msca/blob/main/docs/quickstart.md

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Thank you.

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Hello.
Very awesome tool, it helps me alot.

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i was just looking for something like this - thanks A LOT <3

Hi, I'm not very good at Shader, can you teach me how to implement this shader in unity? Thank you very much

i'm sorry but i haven't worked with unity for ages and have no clue how to do it there

Thank you for your reply, I will try again myself

This is stellar, thank you so much

Thank you for your comment, hope it is useful for you :)