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This is great. Thanks so much.


For anyone wondering - it's also relatively easy to convert to 3D by just changing the node types from 3D to 2D and the extends thing at the top of the script.

Absolutely fantastic. Easy to understand and get working. Great work on the documentation. Thanks a lot, feendrache.

Thank you, you're welcome

We get this for free??????????? This has saved me a TONNE of time! Thank you!

you're welcome :)

Thank you so much feendrache for this plugin it saved me a LOT of time !

i'm glad it helps :)

On your github you said it was working for Godot 4.2.1, has any of you guys tried it for 4.3 ?

I use it in 4.3

If you got any problems, please tell me

okay ty !

Hi, many thanks for this, it saved me a lot of time!

I just have a quick question. Is there a reason you recommend to set visibility of sprites through code, rather than animation? It seems like no matter how I set them via code, there is a "flicker" on the first frame and other visual bugs. I have animated the visibility in the AnimationPlayer and it seems fine. Am I missing something?

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Doin this via animations prevents you from bein able to do it anywhere in code. So if for any reason you need a layer do be visible but the animation handles it on top you won't be able to set or unset it.

Example: Shadow with sitting... in my game i hide the shadow when sitting on a bench... won't be able to do that if the animations would handle the visibilty

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Hello, How to installing it in Godot.

I'm inexperienced.

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There is an installation guide:

https://github.com/feendrache/Godot4_msca/blob/main/docs/quickstart.md

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Thank you.

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Hello.
Very awesome tool, it helps me alot.

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i was just looking for something like this - thanks A LOT <3

Hi, I'm not very good at Shader, can you teach me how to implement this shader in unity? Thank you very much

i'm sorry but i haven't worked with unity for ages and have no clue how to do it there

Thank you for your reply, I will try again myself

This is stellar, thank you so much

Thank you for your comment, hope it is useful for you :)