A downloadable tool

Download NowName your own price

This is a Godot-Plugin designed to work with the Mana Seed Farmer Sprite System:


With this Plugin you can create a Player-Scene with all SpriteLayers set and all animations, defined in the Sprite Sytem, already set up and an AnimationTree prepared.

When you own the Farmer Sprite System and want to see the animations this plugin produces, just use the FarmerSpriteCustomizer that comes with the paid version of the Farmer Sprite System. It uses this plugin to animate the player in the customizer.

The Plugin also contains a Shader to use in Godot, with which you can use the Palette Ramps provided in the Sprite System for easy use.

I also created a test scene for you to get a glimpse of how to use the classes included in this plugin and show you a way how the Farmer Sprite can be used.

A link to the documentation is included in the download.

StatusIn development
CategoryTool
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
Authorfeendrache
TagsGodot, plugin

Download

Download NowName your own price

Click download now to get access to the following files:

https://github.com/feendrache/Godot4_msca/releases/tag/1.0.0
External

Development log

Comments

Log in with itch.io to leave a comment.

Thank you so much feendrache for this plugin it saved me a LOT of time !

i'm glad it helps :)

On your github you said it was working for Godot 4.2.1, has any of you guys tried it for 4.3 ?

I use it in 4.3

If you got any problems, please tell me

okay ty !

Hi, many thanks for this, it saved me a lot of time!

I just have a quick question. Is there a reason you recommend to set visibility of sprites through code, rather than animation? It seems like no matter how I set them via code, there is a "flicker" on the first frame and other visual bugs. I have animated the visibility in the AnimationPlayer and it seems fine. Am I missing something?

(+1)

Doin this via animations prevents you from bein able to do it anywhere in code. So if for any reason you need a layer do be visible but the animation handles it on top you won't be able to set or unset it.

Example: Shadow with sitting... in my game i hide the shadow when sitting on a bench... won't be able to do that if the animations would handle the visibilty

(+1)

Hello, How to installing it in Godot.

I'm inexperienced.

(+1)

There is an installation guide:

https://github.com/feendrache/Godot4_msca/blob/main/docs/quickstart.md

(+1)

Thank you.

(2 edits) (+1)

Hello.
Very awesome tool, it helps me alot.

(+1)

i was just looking for something like this - thanks A LOT <3

Hi, I'm not very good at Shader, can you teach me how to implement this shader in unity? Thank you very much

i'm sorry but i haven't worked with unity for ages and have no clue how to do it there

Thank you for your reply, I will try again myself

This is stellar, thank you so much

Thank you for your comment, hope it is useful for you :)